Brookfield Park Primary School are proud to support
Computing at Brookfield Park Primary School
Our intent for Computing at Brookfield Park:
• We want our pupils to be able to keep themselves and others safe in the Online world and to be confident in dealing with situations which may arise;
• We want our pupils to be able to connect with the world in a varied way and be socially responsible within the wider community;
• We want our pupils to evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems;
• We want our pupils to analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems;
• We want our pupils to see the job opportunities available to them in the world of computing.
“Everybody should learn to program a computer, because it teaches you how to think.” - Steve Jobs,
"Creativity is just connecting things... The broader one's understanding of the human experience, the better design we will have." Steve Jobs
What could my future be in a world of computing?
A web designer?
Game designer?
AI creator?
Cyber Security?
Digital marketing?
Or even teaching others!
Aims
The national curriculum for computing aims to ensure that all pupils:
can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
are responsible, competent,
Key stage 1
Pupils should be taught to:
understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions
create and debug simple programs
use logical reasoning to predict the behaviour of simple programs
use technology purposefully to create, organise, store, manipulate and retrieve digital content
recognise common uses of information technology beyond school
use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.
Key stage 2
Pupils should be taught to:
design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
use sequence, selection, and repetition in programs; work with variables and various forms of input and output
use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration
use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.