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Brookfield Park Primary School‘Nurture, include and inspire to succeed’

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Welcome to Brookfield Park Primary School‘Nurture, include and inspire to succeed’

Computing

Computing at Brookfield Park Primary School

 

Our intent for Computing at Brookfield Park:
•    We want our pupils to be able to keep themselves and others safe in the Online world and to be confident in dealing with situations which may arise; 
•    We want our pupils to be able to connect with the world in a varied way and be socially responsible within the wider community; 
•    We want our pupils to evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems; 
•    We want our pupils to analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems; 
•    We want our pupils to see the job opportunities available to them in the world of computing. 

 

 

Everybody should learn to program a computer, because it teaches you how to think.” - Steve Jobs,

 

"Creativity is just connecting things... The broader one's understanding of the human experience, the better design we will have." Steve Jobs

What could my future be in a world of computing?

A web designer?

Game designer?

AI creator?

Cyber Security?

Digital marketing?

Or even teaching others!

 

Aims

The national curriculum for computing aims to ensure that all pupils:

 can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation

 can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems

 can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems

 are responsible, competent,

 

Key stage 1

Pupils should be taught to:

 understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions

 create and debug simple programs

 use logical reasoning to predict the behaviour of simple programs

 use technology purposefully to create, organise, store, manipulate and retrieve digital content

 recognise common uses of information technology beyond school

 use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

 

Key stage 2

Pupils should be taught to:

 design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

 use sequence, selection, and repetition in programs; work with variables and various forms of input and output

 use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs

 understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration

 use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content

 select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information

 use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.

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