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Computing

Computing at Brookfield Park Primary School

Our intent for Computing at Brookfield Park:

  • We want our pupils to be able to keep themselves and others safe in the Online world and to be confident in dealing with situations which may arise; 
  • We want our pupils to be able to connect with the world in a varied way and be socially responsible within the wider community; 
  • We want our pupils to evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems; 
  • We want our pupils to analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems; 
  • We want our pupils to see the job opportunities available to them in the world of computing. 

Everybody should learn to program a computer, because it teaches you how to think.” - Steve Jobs,

"Creativity is just connecting things... The broader one's understanding of the human experience, the better design we will have." Steve Jobs

What could my future be in a world of computing?

  • A web designer?
  • Game designer?
  • AI creator?
  • Cyber Security?
  • Digital marketing?
  • Or even teaching others!

Computing in Action

Aims

The national curriculum for computing aims to ensure that all pupils:

  • Can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation
  • Can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems
  • Can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • Are responsible, competent,

Key stage 1

Pupils should be taught to:

  • Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions
  • Create and debug simple programs
  • Use logical reasoning to predict the behaviour of simple programs
  • Use technology purposefully to create, organise, store, manipulate and retrieve digital content
  • Recognise common uses of information technology beyond school
  • Use technology safely and respectfully, keeping personal information private; identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.

Key stage 2

Pupils should be taught to:

  • Design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts
  • Use sequence, selection, and repetition in programs; work with variables and various forms of input and output
  • Use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs
  • Understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration
  • Use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content
  • Select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information
  • Use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.